Head Contact Process - Dangerous cleanout
1
Penalty - direct head contact with no leading shoulder and the arriving player was attempting to wrap
2
Red card - direct head contact with a high degree of danger, high speed and a swinging arm
3
Red card - direct head contact with a high degree of danger and the arriving player had time to readjust his height
4
Red card - direct neck contact with a high degree of danger, high speed and a leading shoulder
5
Yellow card - high speed and direct contact but mitigation as there was no time to adjust when contact point shifted by actions of another player