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Laws of the Game
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Laws of the Game Exam
Foreword
Playing Charter
Definitions
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Variations - 7s, 10s, u19, Game On
Match official signals
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Match official signals
Primary referee signals
Scrum
Free-kick
Penalty
Advantage
Try and penalty try
No try
22 drop-out
Secondary referee signals
Throw forward or forward pass
Knock-on
Unplayable ball in ruck or tackle
Unplayable ball in maul
Scrum wheeled more than 90 degrees
Throw at lineout not straight
Ball held up in in-goal
Foot-up by front-row player
Throw at scrum not straight
Closing gaps in lineout
Early lifting and lifting in lineout
Not releasing ball immediately in the tackle
Tackler not releasing tackled player
Tackler or tackled player not rolling away
Entering tackle from wrong direction
Intentionally falling over on a player
Diving to the ground near the tackle
Joining a ruck or a maul in front of the back foot and from the side
Intentionally collapsing ruck or maul
Prop pulling down opponent
Prop pulling opponent
Failure to bind
Handling ball in ruck or scrum
Barging in lineout
Leaning on player in lineout
Pushing opponent in lineout
Offside in the lineout
Obstruction in open play
Offside at scrum, ruck or maul
Offside under 10-metre law or not 10 metres at penalty and free-kicks
High tackle (foul play)
Stamping (foul play)
Punching (foul play)
Dissent (disputing referee’s decision)
Other signals
Forming a scrum
Offside choice: penalty or scrum
Physiotherapist needed
Doctor/Immediate care team needed
Bleeding wound
Timekeeper to stop and start watch
Head injury assessment required
Time off
Referee consults TMO
Assistant referee signals
Kick at goal successful
Touch and team to throw
Foul play
Knock-on
Arm outstretched with open hand above head, and moves backwards and forwards.
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Match official signals
Primary referee signals
Scrum
Free-kick
Penalty
Advantage
Try and penalty try
No try
22 drop-out
Secondary referee signals
Throw forward or forward pass
Knock-on
Unplayable ball in ruck or tackle
Unplayable ball in maul
Scrum wheeled more than 90 degrees
Throw at lineout not straight
Ball held up in in-goal
Foot-up by front-row player
Throw at scrum not straight
Closing gaps in lineout
Early lifting and lifting in lineout
Not releasing ball immediately in the tackle
Tackler not releasing tackled player
Tackler or tackled player not rolling away
Entering tackle from wrong direction
Intentionally falling over on a player
Diving to the ground near the tackle
Joining a ruck or a maul in front of the back foot and from the side
Intentionally collapsing ruck or maul
Prop pulling down opponent
Prop pulling opponent
Failure to bind
Handling ball in ruck or scrum
Barging in lineout
Leaning on player in lineout
Pushing opponent in lineout
Offside in the lineout
Obstruction in open play
Offside at scrum, ruck or maul
Offside under 10-metre law or not 10 metres at penalty and free-kicks
High tackle (foul play)
Stamping (foul play)
Punching (foul play)
Dissent (disputing referee’s decision)
Other signals
Forming a scrum
Offside choice: penalty or scrum
Physiotherapist needed
Doctor/Immediate care team needed
Bleeding wound
Timekeeper to stop and start watch
Head injury assessment required
Time off
Referee consults TMO
Assistant referee signals
Kick at goal successful
Touch and team to throw
Foul play
Laws of the Game
Laws of the game - Home
Laws of the Game Exam
Foreword
Playing Charter
Definitions
Laws by number
Variations - 7s, 10s, u19, Game On
Match official signals
Law application guidelines
Law Clarifications
Modified forms - T1, XRugby, Beach, Touch, Tag
Laws news
World Rugby Passport
World Rugby
News and Updates
Player Welfare / Medical
Injury Prevention and Risk Management
Coaching
Officiating
Laws of the Game
Conditioning for Rugby
Match Day Staff
Protect the Game
Player Eligibility
Training and Education Workforce Information
Administrators Academy
Rugby Agents
Qualification Equivalency
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