Definitions

0-9

22
The area between the goal line and the 22-metre line, and between the touchlines. It includes the 22-metre line but not the goal line or the touchlines.

A

Actual time
Continuous elapsed time (see playing time).
Advantage
A clear and real tactical or territorial benefit arising after an infringement by the opposition.
Attacking team
The opposition to the team in whose half play is taking place.

B

Ball-carrier
A player who is in possession of the ball.
Beyond or behind or in front of a position
Means with both feet, except where the context makes that inappropriate.
Binding
Grasping another player’s body firmly between the shoulders and the hips with the whole arm in contact from hand to shoulder.
Blood injury
Uncontrolled active bleeding.
'Brake' Foot
Where a hooker has one foot positioned forward in the middle of the tunnel to help stability and to avoid axial loading. This position is adopted throughout the “Crouch” and “Bind” elements of the engagement sequence. The foot can only be withdrawn after the “set” and before the strike for the ball.

C

Captain
The player nominated by a team to lead that team, consult the referee and select options relating to referee decisions.
Crocodile Roll
A prohibited action where a player laterally rolls/twists or pulls a player, who is on their feet in the tackle area, to ground. The action often lands on the player’s lower limbs.

D

Dead
The ball is dead when the referee blows the whistle to stop play or following an unsuccessful conversion.
Dead-ball line
The line at either end (and not part) of the playing area.
Defending team
The team in whose half play is taking place.
Directly caught
A ball caught without first touching anyone else or the ground.
Drop-kick
After being intentionally dropped to the ground from the hand or hands, the ball is kicked as it rises from its first bounce.

F

Field of play
The area between the goal lines and the touch lines. Those lines are not part of the field of play.
Flying wedge
An illegal type of attack, which usually happens near the goal line, either from a penalty or free-kick or in open play. Team-mates are latched on each side of the ball-carrier in a wedge formation before engaging the opposition. Often one or more of these team-mates is in front of the ball-carrier.
Forward
Towards the opposition’s dead-ball line.
Foul play
Anything a player does within the playing enclosure that is contrary to Law 9 governing obstruction, unfair play, repeated infringements, dangerous play and misconduct.
Free-kick
Awarded against a team for an infringement or to a team for a mark.

G

Goal
The ball is place-kicked or drop-kicked over the opponents’ cross-bar from the field of play.
Goal line
The line at either end (and not part) of the field of play.

H

Half-time
The interval between the two halves of the game.
Hand-off
A permitted action, taken by a ball-carrier to fend off an opponent, using the palm of the hand.
Hindmost
Nearest a team’s own goal line.
Holding the ball
Being in possession of the ball in the hand or hands or in the arm or arms.

I

Infield
Within the playing area, away from the touchlines.
In-goal
The area between the goal line and dead-ball line, and between the touch-in-goal lines. It includes the goal line but not the dead-ball line or the touch-in-goal lines.

J

Jackler
The jackler is the first arriving team-mate of the tackler at the tackle. They must remain on their feet to contest directly onto the ball. If previously involved in the tackle, they must first clearly release the ball carrier before contesting for the ball.
Jersey
A shirt worn on the upper half of the body and which is not attached to shorts or underwear.

K

Kick
An act made by intentionally hitting the ball with any part of the leg or foot, except the heel, from the toe to the knee but not including the knee. A kick must move the ball a visible distance out of the hand, or along the ground.
Kicked directly into touch
The ball is kicked into touch without first landing on the playing area or touching a player or the referee.
Kicking tee
Any device approved by the match organiser to support the ball when taking a place-kick.
Kick-off
The method of starting each half of a match and at the beginning of each period of extra-time with a drop-kick.
Knock-on
When a player loses possession of the ball and it goes forward, or when a player hits the ball forward with the hand or arm, or when the ball hits the hand or arm and goes forward, and the ball touches the ground or another player before the original player can catch it.

L

Latched
Bound to a team-mate prior to contact.
Line of touch
See mark of touch.
Line through the mark or place
Unless stated otherwise, a line parallel to the touchline.
Lineout
A lineout is a set piece consisting of a line of at least two players from each team waiting to receive a throw from touch.
Lineout players
The players in either line of a lineout.
Loiter/Loitering
A player who remains in an offside position is loitering. A loiterer who prevents the opposing team from playing the ball as they wish is taking part in the game, and is liable to sanction. A loiterer must not benefit from being put onside by the opposing team’s action.

M

Mark
A method of suspending play and winning a free-kick by directly catching an opponent’s kick in the catcher’s own 22 or in in-goal and shouting “mark”.
Mark of touch
An imaginary line in the field of play at right angles to the touchline through the place where the ball is thrown in. The mark of touch cannot be within five metres of a goal line.
Match officials
Those who control the game, usually consisting of a referee and two assistant referees or touch judges but may also include a television match official and, in sevens, two in-goal judges.
Match organiser
Administrative body responsible for the match which may be World Rugby, a union, a group of unions or any organisation approved by a union or World Rugby.
Maul
A phase of play consisting of a ball-carrier and at least one player from each team, bound together and on their feet.
Misconduct
An offence under World Rugby Regulation 18 or Match organiser’s equivalent.

N

Near
Within one metre.

O

Obstruction
When a player attempting to play is illegally impeded and prevented from doing so.
Off feet
Players are off their feet when any other part of the body is supported by the ground or players on the ground.
Offside
A positional offence meaning a player can take no part in the game without being liable to sanction.
On feet
Players are on their feet if no other part of their body is supported by the ground or players on the ground.
Open play
The period after a kick-off, restart kick, free-kick, penalty or set piece and before the next phase, or the period between phases of play, excluding when the ball is dead.

P

Participating players at a lineout
These consist of lineout players, one receiver from each team (if present), the player who throws in and an immediate opponent.
Pass
A player throws or hands the ball to another player.
Penalty
Awarded against a team for a serious infringement.
Penalty try
Awarded when, in the opinion of the referee, a try probably would have been scored (or scored in a more advantageous position) if not for an act of foul play by an opponent.
Phase of play
Scrum, lineout, ruck or maul.
Place-kick
The ball is kicked after it has been placed on the ground (or on an approved kicking tee) for that purpose.
Placer
A player holding the ball for a team-mate to place kick.
Plane of touch
The vertical space rising immediately above the touch line or touch-in-goal line.
Played
The ball is played when it is intentionally touched by a player.
Player grounded
See “off feet”.
Players’ clothing
Anything players wear which, to be legal, must conform to World Rugby Regulation 12.
Playing area
The field of play plus the in-goal areas. The touch lines, touch-in-goal lines and dead-ball lines are not part of the playing area.
Playing enclosure
The playing area plus a space around it, which is known as the perimeter area.
Playing time
Actual time, excluding time lost for stoppages (see actual time).
Possession
An individual or team in control of the ball or who are attempting to bring it under control.
Punt
A player intentionally drops the ball and kicks it before it touches the ground.

Q

Quick-throw
A throw from touch taken before the lineout is formed. The ball is thrown in by the team that would have thrown the ball into the lineout.

R

Receiver
The player in a position to receive the ball if it is knocked or passed back from a lineout.
Red card
The card shown by the referee to a player to indicate that the player has been permanently excluded from the match.
Replacement
A player who replaces a team-mate because of injury or for tactical reasons.
Restart kick
The method of restarting play with a drop-kick after a score or a touch-down.
Ruck
A phase of play where one or more players from each team, who are on their feet and in physical contact, close around the ball, which is on the ground.
Rucking
Legally using one’s feet to try to win or keep possession of the ball in a ruck.

S

Sanction
The method by which the game is restarted following an infringement or stoppage.
Scrum
A set piece, normally consisting of eight players from each team bound together in formation.
Scrum zone
The area in the field of play where a scrum may take place.
Sent off
A player is shown a red card and is permanently excluded from the match.
Shorts
Trousers that start at the waist and end above the knees, have an elasticated waist band and/or draw string, and are not attached to the jersey or underwear.
Sin-bin
The designated place outside the playing area within which a temporarily suspended player must remain.
Stiff-arm tackle
An illegal tackle whereby a player uses a stiff arm to strike the ball-carrier.

T

Tackle
The method of holding a ball-carrier and bringing that player to ground.
Tackled player
A ball-carrier who is held and taken to ground by a tackler or tacklers.
Tackler
An opposition player who holds the tackled player and goes to ground.
Team
A group of players, usually 15, who start the match plus any authorised replacements.
Team-mate
Another player of the same team.
Technical Zone(Technical Area)
A designated area shown in Law 1, where replacements, water carriers and coaches must remain until required. In matches with a squad size of 23, only water carriers are allowed in the Technical zone.
Temporarily suspended
Excluded from the game for a specified period of playing time, usually 10 minutes.
The ground
The total area shown in the ground diagram in law 1.
Throw forward
When a player throws or passes the ball forward i.e. if the arms of the player passing the ball move forward.
Touch
The area alongside the field of play that includes the touchlines and beyond.
Touch-in-goal
The area alongside the in-goal area that includes the touch-in-goal lines and beyond.

U

Uncontested scrum
A scrum in which the team throwing-in gains possession without contest, with neither team being allowed to push from the mark.
Underwear
An undergarment, that covers the body from the waist, having short or no legs, ending above the knees, and is worn next to the skin or under clothing, and is not attached to the jersey or shorts.
Union
A body, approved by World Rugby, responsible for the organising and playing of games within a specific geographical area.

Y

Yellow card
The card shown by the referee to a player to indicate that the player has been cautioned and temporarily suspended.